AI Insights · Timothy · April 2022
Top 5 2D Anime Games in Central America Q1 2022
In Q1 2022, the top 5 2D Anime games in Central America showed varying trends in weekly downloads, revenue, and active users. Sensor Tower provides detailed insights into the performance of these popular apps.
During the first quarter of 2022, the top 5 2D Anime games in Central America displayed diverse performance trends across weekly downloads, revenue, and active users. Here’s an overview of their performance, powered by data from Sensor Tower.
Yu-Gi-Oh! Duel Links from KONAMI saw notable fluctuations in weekly revenue, peaking at around $38K in mid-January and then gradually declining to approximately $9K by mid-March. Weekly downloads initially surged to 11.8K in early January but then decreased to about 6.3K by the end of March. The game maintained a robust user base, with weekly active users fluctuating around 100K, peaking at 110K in late January.
Hero Wars: Alliance RPG by Nexters Global LTD experienced a revenue peak of $20.2K in mid-February. Weekly downloads showed a significant spike to 65.5K in the same period but plummeted to just over 1.7K by the end of March. Active users followed a similar trend, peaking at 174K in mid-February and then dropping to approximately 85K by the quarter's end.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. had its highest weekly revenue of roughly $20.3K in mid-January, with a noticeable dip to $3.4K in early March. Weekly downloads started strong at 51.7K in late December but settled around 15.9K by the end of March. Active users remained relatively stable, fluctuating around the 42K mark throughout the quarter.
Fire Emblem Heroes by Nintendo Co., Ltd. demonstrated consistent revenue, peaking at $12.5K in early January and maintaining around $8.1K to $9.5K through March. However, the game had minimal weekly downloads, rarely exceeding 70. Active users were steady, hovering around 17K to 18K.
Azur Lane from YOSTAR LIMITED had its highest weekly revenue of about $13.2K in late December, with a significant drop to $1.7K by mid-March. Weekly downloads ranged from 3.5K to 8.7K, showing some variability. Active users remained relatively stable, with a slight increase from 18.1K in late December to 19.5K by the end of February.
For more detailed insights into the performance of these popular 2D Anime games, visit Sensor Tower.